UE4 Particle Editor Extension (Code Plugin)
€39
€39
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cultrarius
Particle Editor extension which extends your particle effect toolbox with new possibilities.
The new modules allow for the following new effects ([*] = GPU particles supported):
- Spawn particles on static and dynamic mesh surfaces [*]
- Use your own implementation with the "custom logic" module (supports C++ and blueprint) [*]
-
Galaxy creation [*]
-
Swarm movement
- Simple particle turbulence
- Texture heightmaps [*]
- Texture colormaps
-
Force points
- New "donut" shape [*]
- Jiggle particles around
- Speed by size over time
- Translucency sort order
- Decal particles
Of course, all modules work in the editor as well as a shipping build.
Supported Unreal Engine versions: 4.12, 4.13, 4.14, 4.15, 4.16, 4.17
Documentation: http://tiny.cc/PEX_Documentation
Example project: http://tiny.cc/PEX_ExampleProject
Support and questions: cultrarius@posteo.de
Important note!
Due to API restrictions, all versions prior to 4.17 must not bake any distributions on modules of this plugin; otherwise the garbage collector might throw errors in a packaged game.
Here is an example how to disable baking on distributions: https://i.imgur.com/myAPZpd.png
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